Ar'dur Brashnör

Angry Oracle

Description:

Ar’dur Brashnör
Oracle 1st
CN Half-Ogre
Init 2; Senses Low-vision 60ft.; Perception -1
DEFENSE
AC 20, touch 13, flat-footed 17 (
3 Dex, +4 Armour, +3 Natural)
hp 10
Fort +2, Ref +2, Will +1
OFFENSE
Speed: 30ft (30ft in armour)
Melee: Large Greataxe +5 (3d6 plus 7/x3)
Ranged: Sling +2 (1d4/x2)
Special Abilities: Oracle Revelations: Battlecry, Resiliency
Spells Known:
0 level spells: Detect Poison, Spark, Resistance, Bleed
1 level spells: Inflict Light Wounds, Cure Light Wounds, Cause Fear
STATISTICS
Str 20, Dex 17, Con 15, Int 6, Wis 8, Cha 14
Base Atk +0; CMB +4; CMD 17
Feats: Martial Weapon Proficiency, Extra Revelation
Skills: Diplomacy -2, Intimidate +6, Knowledge (Religion) +2,
Languages: Common, Giant. Tongues: Terran
Treasure: Bells, Cold-Weather outfit, Bedroll

Bio:

Physical
-Adult Half-Ogre, 20 years of age
-Strong build compared to a human, but slender in comparison to other Half-Ogres. One of his arms is significantly larger than the other
-Piercing mahogany eyes
-Upper body and face covered in tribal tattoos, hair of shoulder-length in dreadlocks
-Wears a thick hide shirt given as a gift upon leaving the village, hide pants and large fur boots tasseled with bells.

Mental
-Brash and hostile
-Militant in nature
-Able to respect authority, but not without reason

Background
-Raised in a northern tribe of Ogres.
-Viewed as a “chosen child” by village elder due to his divine powers and his ability to speak in tongues.
-Left per village traditions of “half-bloods” being cast out once they reached adulthood

Ar'dur Brashnör

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